Kenny Chan haw
3D ENvironment & Technical Artist
Calamity's Caravan
Role
Game Programmer
Responsiblities:
​
- Level Design
- Skill Mechanics
- Artificial Intelligence
(Enemies&Bosses)
- UI Design
- Quests
- & Etc
Software:
​
- Construct 2
- Adobe Photoshop
Game Download Link
(Google Drive)
Project Description
This project's prototype was created as an assignment during my Year 3 Semester 1. It was complete in 8 weeks with two people in the team.
My teammate, Erick Ritcher Lim, was responsible for the game art. Everything shown below are done by me unless stated otherwise.
Game Description
This is a 2D hack'n'slash platformer. Embark on a journey to investigate the outbreak of modern androids with an old train.
​
In your journey, you will collect various power which will grant you different skill sets. Fighting many unique types of androids and bosses, you have to discover the way to counter them.
​
While assisting the survivors to their needs, you will have to travel along the rail to discover the myth behind the outbreak and stop the rampage of those androids.
Trailer
Early Concept








UI Design













Fira
The talking fire orb

???
The mysterious main character
Character Design
Done by Erick



Android 02
Ranged-type android
Android K
A clumsy boss
Android 01
Melee-type android
2D Animation
Done by Erick






In-Game Screenshots





