Kenny Chan haw
3D ENvironment & Technical Artist
Gemini
Role
TecHnical Artist /
Level Designer
Environment Artist
Responsibilities:
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- Create editable Blueprints For puzzles
and Character ablities
- Design and create terrain for environment concept
- Create 3d Environment props modulars
- 3D Models Optimization (LOD, Collision, etc)
- Quality Check assets with other team members
-Integrate ready-made assets
by team members into the game
- Work closely with Concept Artist to ensure originality
Software:
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- Unreal Engine 4
- Adobe Photoshop
- Autodesk Maya
- 3ds Max
- Zbrush
-Perforce*
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Project Description
This degree project was created as an assignment during my final year. It was completed in 24 weeks with four people in the team.
We have a Concept Artist, Technical Artist, VFX Artist and 3d Modeller. Everything shown below is done and/or contributed by me unless stated otherwise.
Game Description
With the One World out of balance, you must traverse between the True World and the Other World, as the Gemini God’s two worldly existences, to collect the fallen constellations of the Zodiac.
Using all of the different Zodiac abilities, you solve puzzles to explore the ruins of the 'One world' and return it to harmony.
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Trailer
In-Game Screenshots




Early Concept
Done by Concept Artist






3D Models





Level Design

