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Gemini

Role
TecHnical Artist /
Level Designer
Environment Artist

Responsibilities:

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- Create editable Blueprints For puzzles

and Character ablities

- Design and create terrain for environment concept

- Create 3d Environment props modulars

- 3D Models Optimization (LOD, Collision, etc)

- Quality Check assets with other team members

-Integrate ready-made assets

by team members into the game

- Work closely with Concept Artist to ensure originality

Software:

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- Unreal Engine 4

- Adobe Photoshop

- Autodesk Maya

- 3ds Max

- Zbrush

-Perforce*

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Project Description

This degree project was created as an assignment during my final year. It was completed in 24 weeks with four people in the team.

 

     We have a Concept Artist, Technical Artist, VFX Artist and 3d Modeller. Everything shown below is done and/or contributed by me unless stated otherwise.

Game Description

With the One World out of balance, you must traverse between the True World and the Other World, as the Gemini God’s two worldly existences, to collect the fallen constellations of the Zodiac.


Using all of the different Zodiac abilities, you solve puzzles to explore the ruins of the 'One world' and return it to harmony.

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Trailer

In-Game Screenshots

Gemini01.jpg
Gemini02.jpg
Gemini03.jpg
Gemini04.jpg

Early Concept

Done by Concept Artist

Cave_concept_lumo2.png
Cloud_concept2.png
Concept_Foliage-01.png
Concept_Foliage-02.png
Concept_SI_Building02-02.jpg
Concept_SI_Building02-01.jpg

3D Models

SI_Building01a.png
SI_Building02.png
SI_Building04.png
SI_Building01.png
Forest_Shot01.png

Level Design

HighresScreenshot00002.png
HighresScreenshot00001.png

Mechanic R&D for gemini

Contact

+(44) 782 5505 134 (UK)

+(60)12 361 7257 (MY)

kcff000ks@hotmail.com

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