Kenny Chan haw
3D ENvironment & Technical Artist
The Vigilantes
Role
Lead Modeller
Responsiblities:
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- Design & Model 3D Assets
- Maintain Model Quality
- Create 3D Modulars
- 3D Models Optimization
- Quality Check
- UV Unwrap
- Work closely with
Concept Artist
- & Etc
Software:
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- Unreal Engine 4
- Autodesk Maya
- Adobe Photoshop
- Autodesk Maya
- Zbrush
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Game Download Link
(Google Drive)
Project Description
This project was created as an assignment during my Year 3 Semester 2 & Semester 3. It was completed in 24 weeks with five people in the team.
We have a producer, animator, concept artist and two lead modeller. Everything shown below are done and/or contributed by me unless stated otherwise.
Game Description
This is a project created to showcase our strength in creating a stylized environment based on "Overwatch" by using Unreal Engine 4.
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Most of our models and design was remodeled based on Overwatch's asset design. We also hand-painted our textures map while referring to Overwatch's style of texture.
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We have also created a backstory to support our map to make it seems legit that the map is part of Overwatch extension/dlc.
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Trailer
In-Game Screenshots








Early Concept
Done by Concept Artist






3D Models WIP







